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allow light nodes
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@@ -130,7 +130,7 @@ func waitForHeight(ctx context.Context, testnet *e2e.Testnet, height int64) (*ty
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// waitForNode waits for a node to become available and catch up to the given block height.
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func waitForNode(ctx context.Context, node *e2e.Node, height int64) (*rpctypes.ResultStatus, error) {
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if node.Stateless() {
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if node.Mode == e2e.ModeSeed {
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return nil, nil
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}
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