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consensus: fix and rename TestStateLockPOLRelock (#4796)
correct test in consensus so that node relocks on same block and then changes lock when majority of another block is reached
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@@ -1092,7 +1092,7 @@ func (cs *State) defaultDoPrevote(height int64, round int) {
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// If a block is locked, prevote that.
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if cs.LockedBlock != nil {
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logger.Info("enterPrevote: Block was locked")
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logger.Info("enterPrevote: Already locked on a block, prevoting locked block")
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cs.signAddVote(types.PrevoteType, cs.LockedBlock.Hash(), cs.LockedBlockParts.Header())
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return
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}
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@@ -10,6 +10,7 @@ import (
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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"github.com/tendermint/tendermint/abci/example/counter"
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cstypes "github.com/tendermint/tendermint/consensus/types"
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"github.com/tendermint/tendermint/libs/log"
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tmpubsub "github.com/tendermint/tendermint/libs/pubsub"
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@@ -512,8 +513,11 @@ func TestStateLockNoPOL(t *testing.T) {
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ensurePrecommit(voteCh, height, round)
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}
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// 4 vals, one precommits, other 3 polka at next round, so we unlock and precomit the polka
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func TestStateLockPOLRelock(t *testing.T) {
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// 4 vals in two rounds,
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// in round one: v1 precommits, other 3 only prevote so the block isn't committed
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// in round two: v1 prevotes the same block that the node is locked on
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// the others prevote a new block hence v1 changes lock and precommits the new block with the others
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func TestStateLockPOLRelockThenChangeLock(t *testing.T) {
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cs1, vss := randState(4)
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vs2, vs3, vs4 := vss[1], vss[2], vss[3]
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height, round := cs1.Height, cs1.Round
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@@ -555,13 +559,17 @@ func TestStateLockPOLRelock(t *testing.T) {
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validatePrecommit(t, cs1, round, round, vss[0], theBlockHash, theBlockHash)
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// add precommits from the rest
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signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs4)
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signAddVotes(cs1, types.PrecommitType, theBlockHash, theBlockParts, vs3)
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signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
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// before we timeout to the new round set the new proposal
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prop, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round+1)
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cs2 := newState(cs1.state, vs2, counter.NewApplication(true))
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prop, propBlock := decideProposal(cs2, vs2, vs2.Height, vs2.Round+1)
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if prop == nil || propBlock == nil {
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t.Fatal("Failed to create proposal block with vs2")
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}
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propBlockParts := propBlock.MakePartSet(partSize)
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propBlockHash := propBlock.Hash()
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require.NotEqual(t, propBlockHash, theBlockHash)
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incrementRound(vs2, vs3, vs4)
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@@ -587,7 +595,7 @@ func TestStateLockPOLRelock(t *testing.T) {
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// but we should receive the proposal
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ensureNewProposal(proposalCh, height, round)
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// go to prevote, prevote for locked block (not proposal), move on
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// go to prevote, node should prevote for locked block (not the new proposal) - this is relocking
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ensurePrevote(voteCh, height, round)
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validatePrevote(t, cs1, round, vss[0], theBlockHash)
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@@ -595,9 +603,10 @@ func TestStateLockPOLRelock(t *testing.T) {
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signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlockParts.Header(), vs2, vs3, vs4)
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ensurePrecommit(voteCh, height, round)
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// we should have unlocked and locked on the new block
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// we should have unlocked and locked on the new block, sending a precommit for this new block
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validatePrecommit(t, cs1, round, round, vss[0], propBlockHash, propBlockHash)
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// more prevote creating a majority on the new block and this is then committed
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signAddVotes(cs1, types.PrecommitType, propBlockHash, propBlockParts.Header(), vs2, vs3)
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ensureNewBlockHeader(newBlockCh, height, propBlockHash)
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