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e2e: reduce log noise (#7004)
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@@ -171,18 +171,18 @@ func waitForNode(ctx context.Context, node *e2e.Node, height int64) (*rpctypes.R
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return nil, err
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case err == nil && status.SyncInfo.LatestBlockHeight >= height:
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return status, nil
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case counter%100 == 0:
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case counter%500 == 0:
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switch {
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case err != nil:
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lastFailed = true
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logger.Error("node not yet ready",
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"iter", counter,
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"node", node.Name,
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"err", err,
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"target", height,
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"err", err,
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)
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case status != nil:
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logger.Error("node not yet ready",
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logger.Info("node not yet ready",
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"iter", counter,
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"node", node.Name,
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"height", status.SyncInfo.LatestBlockHeight,
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