mirror of
https://github.com/tendermint/tendermint.git
synced 2026-09-03 14:47:16 +00:00
fire timeout events in handleTimeout; internalMsgQueue
This commit is contained in:
@@ -171,12 +171,12 @@ func (conR *ConsensusReactor) Receive(chID byte, peer *p2p.Peer, msgBytes []byte
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switch msg := msg.(type) {
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case *ProposalMessage:
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ps.SetHasProposal(msg.Proposal)
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conR.conS.msgQueue <- msgInfo{msg, peer.Key}
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conR.conS.peerMsgQueue <- msgInfo{msg, peer.Key}
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case *ProposalPOLMessage:
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ps.ApplyProposalPOLMessage(msg)
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case *BlockPartMessage:
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ps.SetHasProposalBlockPart(msg.Height, msg.Round, msg.Part.Proof.Index)
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conR.conS.msgQueue <- msgInfo{msg, peer.Key}
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conR.conS.peerMsgQueue <- msgInfo{msg, peer.Key}
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default:
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log.Warn(Fmt("Unknown message type %v", reflect.TypeOf(msg)))
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}
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@@ -196,7 +196,7 @@ func (conR *ConsensusReactor) Receive(chID byte, peer *p2p.Peer, msgBytes []byte
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ps.EnsureVoteBitArrays(height-1, lastCommitSize)
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ps.SetHasVote(msg.Vote, msg.ValidatorIndex)
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conR.conS.msgQueue <- msgInfo{msg, peer.Key}
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conR.conS.peerMsgQueue <- msgInfo{msg, peer.Key}
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default:
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// don't punish (leave room for soft upgrades)
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+115
-100
@@ -153,9 +153,7 @@ func (rs *RoundState) StringShort() string {
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//-----------------------------------------------------------------------------
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var (
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msgQueueSize = 1000
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tickBufferSize = 0 // I think this will deadlock ...
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tockBufferSize = 0
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msgQueueSize = 1000
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)
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// msgs from the reactor which update the state
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@@ -192,10 +190,11 @@ type ConsensusState struct {
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stagedBlock *types.Block // Cache last staged block.
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stagedState *sm.State // Cache result of staged block.
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roundState RoundState // roundState for the receiveRoutine
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msgQueue chan msgInfo // serializes msgs affecting state (proposals, block parts, votes)
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tickChan chan timeoutInfo // start a timer in the timeoutRoutine
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tockChan chan timeoutInfo // receive a timeout
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peerMsgQueue chan msgInfo // serializes msgs affecting state (proposals, block parts, votes)
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internalMsgQueue chan msgInfo // like peerMsgQueue but for our own proposals, parts, votes
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timeoutTicker *time.Ticker // ticker for timeouts
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tickChan chan timeoutInfo // start the timeoutTicker in the timeoutRoutine
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tockChan chan timeoutInfo // timeouts are relayed on tockChan to the receiveRoutine
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evsw events.Fireable
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evc *events.EventCache // set in stageBlock and passed into state
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@@ -203,13 +202,15 @@ type ConsensusState struct {
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func NewConsensusState(state *sm.State, proxyAppCtx proxy.AppContext, blockStore *bc.BlockStore, mempool *mempl.Mempool) *ConsensusState {
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cs := &ConsensusState{
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proxyAppCtx: proxyAppCtx,
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blockStore: blockStore,
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mempool: mempool,
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newStepCh: make(chan *RoundState, 10),
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msgQueue: make(chan msgInfo, msgQueueSize),
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tickChan: make(chan timeoutInfo),
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tockChan: make(chan timeoutInfo),
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proxyAppCtx: proxyAppCtx,
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blockStore: blockStore,
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mempool: mempool,
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newStepCh: make(chan *RoundState, 10),
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peerMsgQueue: make(chan msgInfo, msgQueueSize),
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internalMsgQueue: make(chan msgInfo, msgQueueSize),
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timeoutTicker: new(time.Ticker),
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tickChan: make(chan timeoutInfo),
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tockChan: make(chan timeoutInfo),
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}
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cs.updateToState(state)
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// Don't call scheduleRound0 yet.
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@@ -283,19 +284,11 @@ func (cs *ConsensusState) OnStop() {
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func (cs *ConsensusState) updateHeight(height int) {
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cs.Height = height
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cs.roundState.Height = height
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}
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func (cs *ConsensusState) updateRoundStep(round int, step RoundStepType) {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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cs.Round = round
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cs.Step = step
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cs.roundState.Round = round
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cs.roundState.Step = step
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}
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// EnterNewRound(height, 0) at cs.StartTime.
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@@ -305,11 +298,12 @@ func (cs *ConsensusState) scheduleRound0(height int) {
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// TODO: this go-routine ...
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go func() {
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// should we use the timeoutRoutine?
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// we don't really need an event because we get one in NewRound
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if 0 < sleepDuration {
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time.Sleep(sleepDuration)
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// TODO: event?
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}
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cs.EnterNewRound(height, 0, false)
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cs.EnterNewRound(height, 0)
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}()
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}
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@@ -326,7 +320,6 @@ func (cs *ConsensusState) scheduleTimeout(duration time.Duration, height, round
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// timeouts of 0 on the tickChan will be immediately relayed to the tockChan
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func (cs *ConsensusState) timeoutRoutine() {
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log.Debug("Starting timeout routine")
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var timer <-chan time.Time
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var ti timeoutInfo
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for {
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select {
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@@ -349,11 +342,15 @@ func (cs *ConsensusState) timeoutRoutine() {
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ti = newti
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log.Info("Scheduling timeout", "dur", ti.duration, "height", ti.height, "round", ti.round, "step", ti.step)
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timer = time.After(ti.duration)
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case <-timer:
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// these need to not timeout!
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// (we can collapse this into receive routine by managing the timer manually)
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cs.timeoutTicker.Stop()
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cs.timeoutTicker = time.NewTicker(ti.duration)
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case <-cs.timeoutTicker.C:
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log.Info("Timed out", "dur", ti.duration, "height", ti.height, "round", ti.round, "step", ti.step)
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cs.timeoutTicker.Stop()
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// go routine here gaurantees timeoutRoutine doesn't block.
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// Determinism comes from playback in the receiveRoutine.
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// We can eliminate it by merging the timeoutRoutine into receiveRoutine
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// and managing the timeouts ourselves with a millisecond ticker
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go func() { cs.tockChan <- ti }()
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case <-cs.Quit:
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return
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@@ -361,19 +358,36 @@ func (cs *ConsensusState) timeoutRoutine() {
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}
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}
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// receiveRoutine handles messages which may affect the state.
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// It should keep the RoundState and be the only thing that updates it.
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// TODO: this round state is still confounded with cs.RoundState
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func (cs *ConsensusState) stopTimer() {
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cs.timeoutTicker.Stop()
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}
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func (cs *ConsensusState) sendInternalMessage(mi msgInfo) {
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timeout := time.After(10 * time.Millisecond)
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select {
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case cs.internalMsgQueue <- mi:
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case <-timeout:
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log.Debug("Timed out trying to send an internal messge. Launching go-routine")
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go func() { cs.internalMsgQueue <- mi }()
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}
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}
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// receiveRoutine handles messages which may cause state transitions.
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// It keeps the RoundState and is the only thing that updates it.
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// Updates happen on timeouts, complete proposals, and 2/3 majorities
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func (cs *ConsensusState) receiveRoutine() {
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for {
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rs := cs.roundState
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rs := cs.RoundState
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var mi msgInfo
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select {
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case mi = <-cs.msgQueue:
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case mi = <-cs.peerMsgQueue:
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// handles proposals, block parts, votes
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// may generate internal events (votes, complete proposals, 2/3 majorities)
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cs.handleMsg(mi, rs)
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case mi = <-cs.internalMsgQueue:
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// handles proposals, block parts, votes
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cs.handleMsg(mi, rs)
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case ti := <-cs.tockChan:
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// if the timeout is relevant to the rs
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// go to the next step
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@@ -384,17 +398,23 @@ func (cs *ConsensusState) receiveRoutine() {
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}
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}
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// state transitions on complete-proposal, 2/3-any, 2/3-one
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func (cs *ConsensusState) handleMsg(mi msgInfo, rs RoundState) {
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var err error
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msg, peerKey := mi.msg, mi.peerKey
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switch msg := msg.(type) {
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case *ProposalMessage:
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// will not cause transition.
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// once proposal is set, we can receive block parts
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err = cs.SetProposal(msg.Proposal)
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case *BlockPartMessage:
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// if the proposal is complete, we'll EnterPrevote or tryFinalizeCommit
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// if we're the only validator, the EnterPrevote may take us through to the next round
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_, err = cs.AddProposalBlockPart(msg.Height, msg.Part)
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case *VoteMessage:
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// attempt to add the vote and dupeout the validator if its a duplicate signature
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added, err := cs.TryAddVote(msg.ValidatorIndex, msg.Vote, peerKey)
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// if the vote gives us a 2/3-any or 2/3-one, we transition
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added, err := cs.tryAddVote(msg.ValidatorIndex, msg.Vote, peerKey)
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if err == ErrAddingVote {
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// TODO: punish peer
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}
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@@ -404,7 +424,7 @@ func (cs *ConsensusState) handleMsg(mi msgInfo, rs RoundState) {
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// the peer is sending us CatchupCommit precommits.
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// We could make note of this and help filter in broadcastHasVoteMessage().
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// XXX TODO: we want this routine to run in the cnsensus state so how do we call the reactor?!
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// XXX TODO: do this
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// conR.broadcastHasVoteMessage(msg.Vote, msg.ValidatorIndex)
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}
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default:
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@@ -423,14 +443,18 @@ func (cs *ConsensusState) handleTimeout(ti timeoutInfo, rs RoundState) {
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return
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}
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// the timeout will now cause a state transition
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switch ti.step {
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case RoundStepPropose:
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log.Debug("ENTERING PREVOTE")
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cs.EnterPrevote(ti.height, ti.round, true)
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cs.evsw.FireEvent(types.EventStringTimeoutPropose(), cs.RoundStateEvent())
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cs.EnterPrevote(ti.height, ti.round)
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case RoundStepPrevoteWait:
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cs.EnterPrecommit(ti.height, ti.round, true)
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cs.evsw.FireEvent(types.EventStringTimeoutWait(), cs.RoundStateEvent())
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cs.EnterPrecommit(ti.height, ti.round)
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case RoundStepPrecommitWait:
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cs.EnterNewRound(ti.height, ti.round+1, true)
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cs.evsw.FireEvent(types.EventStringTimeoutWait(), cs.RoundStateEvent())
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cs.EnterNewRound(ti.height, ti.round+1)
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default:
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panic(Fmt("Invalid timeout step: %v", ti.step))
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}
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@@ -516,19 +540,17 @@ func (cs *ConsensusState) SetPrivValidator(priv *types.PrivValidator) {
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// Enter: `timeoutPrecommits` after any +2/3 precommits from (height,round-1)
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// Enter: `startTime = commitTime+timeoutCommit` from NewHeight(height)
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// NOTE: cs.StartTime was already set for height.
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func (cs *ConsensusState) EnterNewRound(height int, round int, timedOut bool) {
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func (cs *ConsensusState) EnterNewRound(height int, round int) {
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if cs.Height != height || round < cs.Round || (cs.Round == round && cs.Step != RoundStepNewHeight) {
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log.Debug(Fmt("EnterNewRound(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
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return
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}
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if timedOut {
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cs.evsw.FireEvent(types.EventStringTimeoutWait(), cs.RoundStateEvent())
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}
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if now := time.Now(); cs.StartTime.After(now) {
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log.Warn("Need to set a buffer and log.Warn() here for sanity.", "startTime", cs.StartTime, "now", now)
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}
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cs.stopTimer()
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log.Notice(Fmt("EnterNewRound(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
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// Increment validators if necessary
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@@ -592,7 +614,7 @@ func (cs *ConsensusState) EnterPropose(height int, round int) {
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// else, we'll EnterPrevote when the rest of the proposal is received (in AddProposalBlockPart),
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// or else after timeoutPropose
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if cs.isProposalComplete() {
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cs.EnterPrevote(height, cs.Round, false)
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cs.EnterPrevote(height, cs.Round)
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}
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}
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@@ -623,14 +645,11 @@ func (cs *ConsensusState) decideProposal(height, round int) {
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cs.ProposalBlock = block
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cs.ProposalBlockParts = blockParts
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// TODO: can we do better than just launching a go routine?
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/*go func() {
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cs.msgQueue <- msgInfo{&ProposalMessage{proposal}, ""}
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for i := 0; i < blockParts.Total(); i++ {
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part := blockParts.GetPart(i)
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cs.msgQueue <- msgInfo{&BlockPartMessage{cs.Height, cs.Round, part}, ""}
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}
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}()*/
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cs.sendInternalMessage(msgInfo{&ProposalMessage{proposal}, ""})
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for i := 0; i < blockParts.Total(); i++ {
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part := blockParts.GetPart(i)
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cs.sendInternalMessage(msgInfo{&BlockPartMessage{cs.Height, cs.Round, part}, ""})
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}
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} else {
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log.Warn("EnterPropose: Error signing proposal", "height", height, "round", round, "error", err)
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}
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@@ -706,7 +725,7 @@ func (cs *ConsensusState) createProposalBlock() (block *types.Block, blockParts
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// Enter: any +2/3 prevotes for future round.
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// Prevote for LockedBlock if we're locked, or ProposalBlock if valid.
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// Otherwise vote nil.
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func (cs *ConsensusState) EnterPrevote(height int, round int, timedOut bool) {
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func (cs *ConsensusState) EnterPrevote(height int, round int) {
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//cs.mtx.Lock()
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//defer cs.mtx.Unlock()
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if cs.Height != height || round < cs.Round || (cs.Round == round && RoundStepPrevote <= cs.Step) {
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@@ -715,25 +734,27 @@ func (cs *ConsensusState) EnterPrevote(height int, round int, timedOut bool) {
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}
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// fire event for how we got here
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if timedOut {
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cs.evsw.FireEvent(types.EventStringTimeoutPropose(), cs.RoundStateEvent())
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} else if cs.isProposalComplete() {
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if cs.isProposalComplete() {
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cs.evsw.FireEvent(types.EventStringCompleteProposal(), cs.RoundStateEvent())
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} else {
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// we received +2/3 prevotes for a future round
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// TODO: catchup event?
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}
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cs.stopTimer()
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log.Info(Fmt("EnterPrevote(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
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// needs to happen before doPrevote because
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// addVote will take us to the next step
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// TODO: should we fire our own votes back through the receive Routine?
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cs.updateRoundStep(round, RoundStepPrevote)
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// Sign and broadcast vote as necessary
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cs.doPrevote(height, round)
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// Done EnterPrevote:
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cs.updateRoundStep(round, RoundStepPrevote)
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log.Debug("wait on new step")
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cs.newStepCh <- cs.getRoundState()
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log.Debug("done new step")
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// Once `addVote` hits any +2/3 prevotes, we will go to PrevoteWait
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// (so we have more time to try and collect +2/3 prevotes for a single block)
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@@ -797,7 +818,7 @@ func (cs *ConsensusState) EnterPrevoteWait(height int, round int) {
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// Lock & precommit the ProposalBlock if we have enough prevotes for it (a POL in this round)
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// else, unlock an existing lock and precommit nil if +2/3 of prevotes were nil,
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// else, precommit nil otherwise.
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func (cs *ConsensusState) EnterPrecommit(height int, round int, timedOut bool) {
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func (cs *ConsensusState) EnterPrecommit(height int, round int) {
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//cs.mtx.Lock()
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// defer cs.mtx.Unlock()
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if cs.Height != height || round < cs.Round || (cs.Round == round && RoundStepPrecommit <= cs.Step) {
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@@ -805,15 +826,13 @@ func (cs *ConsensusState) EnterPrecommit(height int, round int, timedOut bool) {
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return
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}
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if timedOut {
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cs.evsw.FireEvent(types.EventStringTimeoutWait(), cs.RoundStateEvent())
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}
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cs.stopTimer()
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log.Info(Fmt("EnterPrecommit(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
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cs.updateRoundStep(round, RoundStepPrecommit)
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defer func() {
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// Done EnterPrecommit:
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cs.updateRoundStep(round, RoundStepPrecommit)
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cs.newStepCh <- cs.getRoundState()
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}()
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@@ -1090,8 +1109,7 @@ func (cs *ConsensusState) AddProposalBlockPart(height int, part *types.Part) (ad
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log.Info("Received complete proposal", "hash", cs.ProposalBlock.Hash())
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if cs.Step == RoundStepPropose && cs.isProposalComplete() {
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// Move onto the next step
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//go cs.EnterPrevote(height, cs.Round, false)
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cs.EnterPrevote(height, cs.Round, false)
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cs.EnterPrevote(height, cs.Round)
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} else if cs.Step == RoundStepCommit {
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// If we're waiting on the proposal block...
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cs.tryFinalizeCommit(height)
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@@ -1102,8 +1120,8 @@ func (cs *ConsensusState) AddProposalBlockPart(height int, part *types.Part) (ad
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}
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// Attempt to add the vote. if its a duplicate signature, dupeout the validator
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func (cs *ConsensusState) TryAddVote(valIndex int, vote *types.Vote, peerKey string) (bool, error) {
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added, _, err := cs.AddVote(valIndex, vote, peerKey)
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func (cs *ConsensusState) tryAddVote(valIndex int, vote *types.Vote, peerKey string) (bool, error) {
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added, _, err := cs.addVote(valIndex, vote, peerKey)
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if err != nil {
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// If the vote height is off, we'll just ignore it,
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// But if it's a conflicting sig, broadcast evidence tx for slashing.
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@@ -1130,13 +1148,23 @@ func (cs *ConsensusState) TryAddVote(valIndex int, vote *types.Vote, peerKey str
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return added, nil
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}
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func (cs *ConsensusState) AddVote(valIndex int, vote *types.Vote, peerKey string) (added bool, address []byte, err error) {
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// cs.mtx.Lock()
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// defer cs.mtx.Unlock()
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/*
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return cs.addVote(valIndex, vote, peerKey)
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// Interface to the state machine from external go routines.
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// May block on send if queue is full.
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// How do we get added/address/error back?
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func (cs *ConsensusState) AddVote(valIndex int, vote *types.Vote, peerKey string) (added bool, address []byte, err error) {
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if peerKey == "" {
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cs.internalMsgQueue <- msgInfo{&VoteMessage{valIndex, vote}, ""}
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} else {
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cs.peerMsgQueue <- msgInfo{&VoteMessage{valIndex, vote}, peerKey}
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}
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// TODO: wait for event?!
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}
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*/
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//-----------------------------------------------------------------------------
|
||||
|
||||
func (cs *ConsensusState) addVote(valIndex int, vote *types.Vote, peerKey string) (added bool, address []byte, err error) {
|
||||
@@ -1152,7 +1180,7 @@ func (cs *ConsensusState) addVote(valIndex int, vote *types.Vote, peerKey string
|
||||
if vote.Height+1 == cs.Height {
|
||||
if !(cs.Step == RoundStepNewHeight && vote.Type == types.VoteTypePrecommit) {
|
||||
// TODO: give the reason ..
|
||||
// fmt.Errorf("TryAddVote: Wrong height, not a LastCommit straggler commit.")
|
||||
// fmt.Errorf("tryAddVote: Wrong height, not a LastCommit straggler commit.")
|
||||
return added, nil, ErrVoteHeightMismatch
|
||||
}
|
||||
added, address, err = cs.LastCommit.AddByIndex(valIndex, vote)
|
||||
@@ -1188,20 +1216,17 @@ func (cs *ConsensusState) addVote(valIndex int, vote *types.Vote, peerKey string
|
||||
}
|
||||
if cs.Round <= vote.Round && prevotes.HasTwoThirdsAny() {
|
||||
// Round-skip over to PrevoteWait or goto Precommit.
|
||||
//go func() {
|
||||
cs.EnterNewRound(height, vote.Round, false)
|
||||
cs.EnterNewRound(height, vote.Round) // if the vote is ahead of us
|
||||
if prevotes.HasTwoThirdsMajority() {
|
||||
cs.EnterPrecommit(height, vote.Round, false)
|
||||
cs.EnterPrecommit(height, vote.Round)
|
||||
} else {
|
||||
cs.EnterPrevote(height, vote.Round, false)
|
||||
cs.EnterPrevote(height, vote.Round) // if the vote is ahead of us
|
||||
cs.EnterPrevoteWait(height, vote.Round)
|
||||
}
|
||||
//}()
|
||||
} else if cs.Proposal != nil && 0 <= cs.Proposal.POLRound && cs.Proposal.POLRound == vote.Round {
|
||||
// If the proposal is now complete, enter prevote of cs.Round.
|
||||
if cs.isProposalComplete() {
|
||||
// go
|
||||
cs.EnterPrevote(height, cs.Round, false)
|
||||
cs.EnterPrevote(height, cs.Round)
|
||||
}
|
||||
}
|
||||
case types.VoteTypePrecommit:
|
||||
@@ -1209,19 +1234,16 @@ func (cs *ConsensusState) addVote(valIndex int, vote *types.Vote, peerKey string
|
||||
log.Info("Added to precommit", "vote", vote, "precommits", precommits.StringShort())
|
||||
hash, _, ok := precommits.TwoThirdsMajority()
|
||||
if ok {
|
||||
//go func() {
|
||||
if len(hash) == 0 {
|
||||
cs.EnterNewRound(height, vote.Round+1, false)
|
||||
cs.EnterNewRound(height, vote.Round+1)
|
||||
} else {
|
||||
cs.EnterNewRound(height, vote.Round, false)
|
||||
cs.EnterPrecommit(height, vote.Round, false)
|
||||
cs.EnterNewRound(height, vote.Round)
|
||||
cs.EnterPrecommit(height, vote.Round)
|
||||
cs.EnterCommit(height, vote.Round)
|
||||
}
|
||||
//}()
|
||||
} else if cs.Round <= vote.Round && precommits.HasTwoThirdsAny() {
|
||||
//go func() {
|
||||
cs.EnterNewRound(height, vote.Round, false)
|
||||
cs.EnterPrecommit(height, vote.Round, false)
|
||||
cs.EnterNewRound(height, vote.Round)
|
||||
cs.EnterPrecommit(height, vote.Round)
|
||||
cs.EnterPrecommitWait(height, vote.Round)
|
||||
//}()
|
||||
}
|
||||
@@ -1293,16 +1315,9 @@ func (cs *ConsensusState) signAddVote(type_ byte, hash []byte, header types.Part
|
||||
if err == nil {
|
||||
// NOTE: store our index in the cs so we don't have to do this every time
|
||||
valIndex, _ := cs.Validators.GetByAddress(cs.privValidator.Address)
|
||||
_, _, err := cs.addVote(valIndex, vote, "")
|
||||
log.Notice("Signed and added vote", "height", cs.Height, "round", cs.Round, "vote", vote, "error", err)
|
||||
// so we fire events for ourself and can run replays
|
||||
// TODO: can we do better than just launching a go-routine
|
||||
// XXX: maybe we can use a "personal" channel in the receiveRoutine select
|
||||
// and fire these there so we don't possibly block on a full msgQueue.
|
||||
// though if things are really backed up, we could block on the personal channel too
|
||||
/*go func() {
|
||||
cs.msgQueue <- msgInfo{&VoteMessage{valIndex, vote}, ""}
|
||||
}()*/
|
||||
// _, _, err := cs.addVote(valIndex, vote, "")
|
||||
cs.sendInternalMessage(msgInfo{&VoteMessage{valIndex, vote}, ""})
|
||||
log.Notice("Signed and pushed vote", "height", cs.Height, "round", cs.Round, "vote", vote, "error", err)
|
||||
return vote
|
||||
} else {
|
||||
log.Warn("Error signing vote", "height", cs.Height, "round", cs.Round, "vote", vote, "error", err)
|
||||
|
||||
Reference in New Issue
Block a user