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consensus: change lock handling in 'handleMsg' method (#7992)
* change lock handling in consensus state file * add comment explaining the unlock * comment fix * Update consensus/state.go Co-authored-by: M. J. Fromberger <fromberger@interchain.io> * spelling fix Co-authored-by: M. J. Fromberger <fromberger@interchain.io>
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@@ -800,9 +800,6 @@ func (cs *State) receiveRoutine(maxSteps int) {
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// state transitions on complete-proposal, 2/3-any, 2/3-one
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func (cs *State) handleMsg(mi msgInfo) {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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var (
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added bool
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err error
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@@ -814,11 +811,32 @@ func (cs *State) handleMsg(mi msgInfo) {
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case *ProposalMessage:
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// will not cause transition.
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// once proposal is set, we can receive block parts
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cs.mtx.Lock()
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err = cs.setProposal(msg.Proposal)
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cs.mtx.Unlock()
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case *BlockPartMessage:
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// if the proposal is complete, we'll enterPrevote or tryFinalizeCommit
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cs.mtx.Lock()
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added, err = cs.addProposalBlockPart(msg, peerID)
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// We unlock here to yield to any routines that need to read the the RoundState.
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// Previously, this code held the lock from the point at which the final block
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// part was recieved until the block executed against the application.
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// This prevented the reactor from being able to retrieve the most updated
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// version of the RoundState. The reactor needs the updated RoundState to
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// gossip the now completed block.
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//
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// This code can be further improved by either always operating on a copy
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// of RoundState and only locking when switching out State's copy of
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// RoundState with the updated copy or by emitting RoundState events in
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// more places for routines depending on it to listen for.
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cs.mtx.Unlock()
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cs.mtx.Lock()
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if added && cs.ProposalBlockParts.IsComplete() {
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cs.handleCompleteProposal(msg.Height)
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}
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if added {
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cs.statsMsgQueue <- mi
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}
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@@ -832,14 +850,17 @@ func (cs *State) handleMsg(mi msgInfo) {
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)
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err = nil
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}
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cs.mtx.Unlock()
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case *VoteMessage:
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// attempt to add the vote and dupeout the validator if its a duplicate signature
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// if the vote gives us a 2/3-any or 2/3-one, we transition
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cs.mtx.Lock()
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added, err = cs.tryAddVote(msg.Vote, peerID)
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if added {
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cs.statsMsgQueue <- mi
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}
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cs.mtx.Unlock()
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// if err == ErrAddingVote {
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// TODO: punish peer
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@@ -1888,44 +1909,43 @@ func (cs *State) addProposalBlockPart(msg *BlockPartMessage, peerID p2p.ID) (add
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if err := cs.eventBus.PublishEventCompleteProposal(cs.CompleteProposalEvent()); err != nil {
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cs.Logger.Error("failed publishing event complete proposal", "err", err)
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}
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}
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return added, nil
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}
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// Update Valid* if we can.
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prevotes := cs.Votes.Prevotes(cs.Round)
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blockID, hasTwoThirds := prevotes.TwoThirdsMajority()
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if hasTwoThirds && !blockID.IsZero() && (cs.ValidRound < cs.Round) {
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if cs.ProposalBlock.HashesTo(blockID.Hash) {
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cs.Logger.Debug(
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"updating valid block to new proposal block",
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"valid_round", cs.Round,
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"valid_block_hash", cs.ProposalBlock.Hash(),
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)
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func (cs *State) handleCompleteProposal(blockHeight int64) {
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// Update Valid* if we can.
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prevotes := cs.Votes.Prevotes(cs.Round)
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blockID, hasTwoThirds := prevotes.TwoThirdsMajority()
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if hasTwoThirds && !blockID.IsZero() && (cs.ValidRound < cs.Round) {
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if cs.ProposalBlock.HashesTo(blockID.Hash) {
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cs.Logger.Debug(
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"updating valid block to new proposal block",
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"valid_round", cs.Round,
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"valid_block_hash", cs.ProposalBlock.Hash(),
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)
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cs.ValidRound = cs.Round
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cs.ValidBlock = cs.ProposalBlock
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cs.ValidBlockParts = cs.ProposalBlockParts
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}
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// TODO: In case there is +2/3 majority in Prevotes set for some
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// block and cs.ProposalBlock contains different block, either
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// proposer is faulty or voting power of faulty processes is more
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// than 1/3. We should trigger in the future accountability
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// procedure at this point.
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cs.ValidRound = cs.Round
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cs.ValidBlock = cs.ProposalBlock
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cs.ValidBlockParts = cs.ProposalBlockParts
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}
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if cs.Step <= cstypes.RoundStepPropose && cs.isProposalComplete() {
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// Move onto the next step
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cs.enterPrevote(height, cs.Round)
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if hasTwoThirds { // this is optimisation as this will be triggered when prevote is added
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cs.enterPrecommit(height, cs.Round)
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}
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} else if cs.Step == cstypes.RoundStepCommit {
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// If we're waiting on the proposal block...
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cs.tryFinalizeCommit(height)
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}
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return added, nil
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// TODO: In case there is +2/3 majority in Prevotes set for some
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// block and cs.ProposalBlock contains different block, either
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// proposer is faulty or voting power of faulty processes is more
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// than 1/3. We should trigger in the future accountability
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// procedure at this point.
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}
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return added, nil
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if cs.Step <= cstypes.RoundStepPropose && cs.isProposalComplete() {
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// Move onto the next step
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cs.enterPrevote(blockHeight, cs.Round)
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if hasTwoThirds { // this is optimisation as this will be triggered when prevote is added
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cs.enterPrecommit(blockHeight, cs.Round)
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}
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} else if cs.Step == cstypes.RoundStepCommit {
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// If we're waiting on the proposal block...
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cs.tryFinalizeCommit(blockHeight)
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}
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}
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// Attempt to add the vote. if its a duplicate signature, dupeout the validator
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