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tendermint/spec/abci++/v1.md

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# Tendermint v1 Markdown pseudocode
This adds hooks for the existing ABCI to the prior pseudocode
### Initialization
```go
h_p 0
round_p 0
step_p is one of {propose, prevote, precommit}
decision_p Vector()
lockedValue_p nil
validValue_p nil
validRound_p -1
```
### StartRound(round)
```go
function startRound(round) {
round_p round
step_p propose
if proposer(h_p, round_p) = p {
if validValue_p != nil {
proposal validValue_p
} else {
txdata mempool.GetBlock()
// getBlockProposal fills in header
proposal getBlockProposal(txdata)
}
broadcast PROPOSAL, h_p, round_p, proposal, validRound_p
} else {
schedule OnTimeoutPropose(h_p,round_p) to be executed after timeoutPropose(round_p)
}
}
```
### ReceiveProposal
In the case where the local node is not locked on any round, the following is ran:
```go
upon PROPOSAL, h_p, round_p, v, 1) from proposer(h_p, round_p) while step_p = propose do {
if valid(v) (lockedRound_p = 1 lockedValue_p = v) {
broadcast PREVOTE, h_p, round_p, id(v)
} else {
broadcast PREVOTE, h_p, round_p, nil
}
step_p prevote
}
```
In the case where the node is locked on a round, the following is ran:
```go
upon PROPOSAL, h_p, round_p, v, vr
from proposer(h_p, round_p)
AND 2f + 1 PREVOTE, h_p, vr, id(v)
while step_p = propose (vr 0 vr < round_p) do {
if valid(v) (lockedRound_p vr lockedValue_p = v) {
broadcast PREVOTE, h_p, round_p, id(v)
} else {
broadcast PREVOTE, h_p, round_p, nil
}
step_p prevote
}
```
### Prevote timeout
Upon receiving 2f + 1 prevotes, setup a timeout.
```go
upon 2f + 1 PREVOTE, h_p, vr, -1
with step_p = prevote for the first time, do {
schedule OnTimeoutPrevote(h_p, round_p) to be executed after timeoutPrevote(round_p)
}
```
with OnTimeoutPrevote defined as:
```go
function OnTimeoutPrevote(height, round) {
if (height = h_p && round = round_p && step_p = prevote) {
broadcast PRECOMMIT, h_p, round_p, nil
step_p precommit
}
}
```
### Receiving enough prevotes to precommit
The following code is ran upon receiving 2f + 1 prevotes for the same block
```go
upon PROPOSAL, h_p, round_p, v, *
from proposer(h_p, round_p)
AND 2f + 1 PREVOTE, h_p, vr, id(v)
while valid(v) step_p >= prevote for the first time do {
if (step_p = prevote) {
lockedValue_p v
lockedRound_p round_p
broadcast PRECOMMIT, h_p, round_p, id(v)
step_p precommit
}
validValue_p v
validRound_p round_p
}
```
And upon receiving 2f + 1 prevotes for nil:
```go
upon 2f + 1 PREVOTE, h_p, round_p, nil
while step_p = prevote do {
broadcast PRECOMMIT, h_p, round_p, nil
step_p precommit
}
```
### Precommit timeout
Upon receiving 2f + 1 precommits, setup a timeout.
```go
upon 2f + 1 PRECOMMIT, h_p, vr, * for the first time, do {
schedule OnTimeoutPrecommit(h_p, round_p) to be executed after timeoutPrecommit(round_p)
}
```
with OnTimeoutPrecommit defined as:
```go
function OnTimeoutPrecommit(height, round) {
if (height = h_p && round = round_p) {
StartRound(round_p + 1)
}
}
```
### Upon Receiving 2f + 1 precommits
The following code is ran upon receiving 2f + 1 precommits for the same block
```go
upon PROPOSAL, h_p, r, v, *
from proposer(h_p, r)
AND 2f + 1 PRECOMMIT, h_p, r, id(v)
while decision_p[h_p] = nil do {
if (valid(v)) {
decision_p[h_p] v
h_p h_p + 1
reset lockedRound_p, lockedValue_p,validRound_p and validValue_p to initial values
ABCI.BeginBlock(v.header)
ABCI.DeliverTxs(v.data)
ABCI.EndBlock()
StartRound(0)
}
}
```
If we don't see 2f + 1 precommits for the same block, we wait until we get 2f + 1 precommits, and the timeout occurs.